

The secret behind portal 2's OST is actually Komplete Ultimate. Quote from Arachnaphob on November 4, 2015, 4:38 pmįluppys almost right on.
#Portal 2 ost free#
I used all of these tricks in my P2 styled song "The Escape Pod", feel free to check it out and tell me if there's any sound in it that interests you so I can better describe how I made it. Mike Morasky also used a lot of chiptune-styled synths, check out Chipsounds by Plogue, it's a VST synth that he used for that. The timestretch artifacts can make the percussions sound a lot like Portal 2. I've found that it's a cool thing to bounce it to a new audio file and timestretch the drums. Using a transient shaper could give you punchier sound with shorter decay on those hits. To give it that "talking movement", automate the tuning of the oscillator.įor the glitchy percussion I recommend taking any drum/percussion loop and sending it through a bitcrusher. To support the new scope, we implemented the changes outlined in this post.Quote from Fluppy on November 4, 2015, 3:59 pmįor the lead sound I suggest using a synth with synced oscillators (try syncing a sawtooth oscillator to another one, which is heavily detuned). In addition, the scope broadens the eligibility of albums that fill out discographies of composers and arrangers. Mainly, the new scope defines the visual arts we are cataloging here, and includes some additional visual arts (like tokusatsu) that we have unofficially allowed here for a long time. In addition, our interests and coverage have expanded organically over the years, but this hasn't officially been addressed Given these circumstances, we were long overdue for a formalization of our scope. This was additionally hampered by a set of rules that were difficult to find, enforce, or even explain. The last decade has seen continual friction over what "visual arts" really mean, and what albums are eligible here.

While we began as a database for video game music, that quickly expanded in 2009 when we reformulated as "The Music of Visual Arts and Games." We rebranded because our love of game music crossed over into adjacent genres, particularly anime and manga.

VGMdb's scope has been an often-debated topic since its inception. Much thanks go to Illidan for development, cal for graphics and testing, nstz for storyboarding and testing, and the rest of staff for additional ideas and testing. The baseline submission limits are fairly small now, but our intent is to keep the queue times to a maximum of 3 days. You can read more about how user progression works in this post. We can fine tune submission settings for any user. You will notice a new information block at the top of album or artist page whenever it has pending changes.įinally we are no longer limited to the old binary Trusted/Not Trusted. The new system is also more streamlined to make it easier for staff to moderate submission. In addition, all rejection comments and questions from staff are publicly visible in the forums, and the notification system is used to keep users updated. You can also see the most recently accepted and rejected submissions. Here, you can view all recent submissions that require moderation. You may notice a new category on the menu bar called "modq". More of the moderation process is now visible to the public. We are happy to announce that all of the pieces of the new system are in place. Last summer, in response to a steady increase in the number and the complexity of submissions, we announced that we were working on some new tools and processes to help deal with the intertwined topics of moderation and user progression.
